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The Cave-The Dawn of Lorwyn

By: Kellen Huber(aka Caveman)

Well now, its been quite a while since I've done a article page and I think talking about Lorwyn is a good start in getting back into the swing of things. As you all know, two of the Planeswalkers have been previewed and they look phenomenal and by looking at some of the spoiler cards going around.

This block looks to be one of my top 5 sets ever printed(Guildpact being #1 of course, but that can wait another time. However the devils advocate has to butt in and tell another side of this story.

The problem with the set is that there isn't any real removal except in forms of an enchantment and a few instants, however they are powerful nonetheless. The creatures themselves seem to work well with, well themselves. The elementals seem alright but the evoke will only work with blink.

As with the pre-release I tired my best and only went from a good start to all the way down the dark abyss with a 1-3 record. 2-0 first game and a 2-0 for all the rest, ow. However the block has done something that not many blocks has done for me and that is to think of some orginal decks to build and my newly semi-built Rock Siege seems to be a powerhouse against certain decks running around. Take a look at it in the forums b/c its a very new deck and hopefully will do well in the future.

Well thats it for today and you will see more articles from me again and I'll see you guys later in the cave.

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